Ironman money-making in OSRS evolves as your account grows. Early methods like hides, iron, and wines help build your first stack, while mid-game activities such as Slayer and Barrows provide both resources and cash. Late-game bosses and raids offer massive profits alongside progression-critical gear. Balancing GP gain with skill training ensures smooth Ironman progression. Below is a breakdown of early, mid, and late-game Ironman money-making methods.
Early Game Money Making
In the early stages, your goal is to build a basic cash stack to fund essentials like runes, teleport tabs, and skilling tools. These methods are beginner-friendly and provide steady GP.
Method | Requirements | GP/Hour (approx.) | Notes |
---|---|---|---|
Collecting Cowhides | None | 15–25k | Kill cows in Lumbridge or Falador; sell hides to Tanner or save for Crafting. |
Mining Iron | 15 Mining | 20–40k | Best done at Varrock West or Rimmington. Bank ores or smith for gear. |
Wine of Zamorak | 33 Magic (Telekinetic Grab) | 40–60k | Spawn in Chaos Temple. Each wine is 1k+ GP. Beware of monks. |
Flax Picking | None | 10–15k | Pick flax in Seers’ Village. At 10 Crafting, spin into bowstrings for more profit. |
Thieving (Cakes) | 5 Thieving | 15–25k | Ardougne stalls. Provides food, XP, and a small profit. |
These methods won’t make huge profits, but they provide a reliable foundation and progress essential skills.
Mid Game Money Making
Once you’ve trained skills and unlocked quests, new money-making options open up. At this point, your goal shifts toward sustainable income and item farming.
Method | Requirements | GP/Hour (approx.) | Notes |
---|---|---|---|
Kingdom Management | Throne of Miscellania | Varies, 100k+ | Passive income. Invest GP for herbs, coal, fish, or wood. |
Slayer Tasks | Combat stats 50+ | 50–200k | Drops like herbs, alchables, and runes stack up quickly. |
Barrows | 70+ Magic/Range, Prayer | 200–400k | Barrows items + runes are valuable for gear progression. |
Farming Herbs | 32+ Farming | 50–150k | Farm patches provide herbs for Herblore or GP. |
These activities balance cash with progression, often giving key resources in addition to profit.
Related: OSRS Early Level Money Making Guide | Best Methods for Beginners
Late Game Money Making
At higher levels, Ironmen can access bosses and high-value methods. These not only generate GP but also unlock best-in-slot gear and supplies.
Method | Requirements | GP/Hour (approx.) | Notes |
---|---|---|---|
Vorkath | Dragon Slayer II | 2–4m | One of the best Ironman money makers. Great for alchables, bones, and hides. |
Zulrah | High combat + gear | 1–3m | Drops scales, uniques, and alchables. Consistent money. |
Slayer Bosses | High Slayer (85+) | Varies widely | Kraken, Hydra, Cerberus, and others give huge GP + unique drops. |
Chambers of Xeric / TOB | Endgame stats | High | Raid uniques + supplies add long-term wealth. |
At this stage, GP is less of a bottleneck, but stacking wealth ensures smoother progression.
Tips for Ironman Money Making
- Prioritize self-sufficiency; money is secondary to resources that aid progression.
- Train Thieving early—it’s a repeatable GP source when needed.
- Use High Alchemy often; many Slayer and boss drops convert into instant GP.
- Invest in the Kingdom of Miscellania early for a steady, passive return.
Keep Reading: Most Profitable Slayer Tasks in OSRS